Why I Make videos

After 5 months, I finally made another YouTube video.

The reason I haven’t put a ton of love into my channel this year is because I’ve been really busy with projects, and at the end of the day I don’t want to be a YouTuber who draws. I’d rather be an artist who makes YouTube videos.

As an independent artist you are always on the look out for ways to make money and support yourself with your art.

The ideal project is something that:

  1. Uses existing artwork that you’ve already created

  2. Puts something cool and/or useful into the world

So, when Rhinoshield contacted me about making phone cases with my artwork it was a no brainer for me.

  1. I get to use art that I’ve already created

  2. They make sturdy, sleek cases that legitimately protect your phone, and look cool. A useful tool for us phone wielding sapiens.

Part of the deal with them was, they would prep my artwork for the phone cases, manufacture the phone cases, run the website, process orders, and package up and ship the phone cases out to people.

In turn, all I would have to do is some social media posts about the cases. They also specifically asked for a Youtube video.

I’m trying to be as transparent as possible with my Youtube channel. I told my audience that I’d never make a video just becasue I needed to upload a video that week in order to stick to some sort of posting schedule. I don’t want to be a part of the problem of time wasting videos on YouTube.

Also, to just make a video that was all about “BUY MY PHONECASES” seemed a little disingenuous and spammy. So,for this video I did something that I rarely do on my channel: I showed step-by-step how I made the art that ended up on one of the cases Rhinoshield is selling.

I usually charge for tutorials like this, but when I’m already getting paid to do a video, I figured I would give away my knowledge for “free.”

-Jake

Click here to check out my RhinoShield Phone Cases


Posing is Half the Battle

I was talking with Aaron the other day about drawing and how it gets faster (and in some ways easier) the older you get.

One of the reasons for that is that when you’re younger and learning to master your craft you not only have to worry about the concept, the design, the structure, and also the rendering, but on top of that you have to pose your character in an appealing way. Just figuring out an appropriate pose can steal half of your drawing time on a particular character.

What happens after drawing professionally 20 hours a week for 10-20 years (especially if you do comics) is that you kind of have drawn almost every possible pose there is for a character. There’s only so many ways to show a character running, jumping, standing, punching, sitting, throwing, etc.

A more seasoned artist has drawn characters in all of these poses and from many different angles too. This means that when she sits down to draw a character the pose is almost done with muscle memory. The majority of her creative energy can then be put into the design of the character and the rendering.

The Running Quadruped

About 4 or 5 years ago I figured out a great pose for a running quadruped. It took me some time to really nail this pose based on photos of running horses. But once I had drawn it and committed it to memory it’s allowed me to lean on it for a variety of designs. You can see in the below examples where I straight up used the same pose for different characters:

By taking a large animal that’s typically portrayed as lumbering along on all fours and putting just one of those limbs in contact with the ground makes the animal look like it’s moving at a speed almost too fast for it to carry itself at.

By taking a large animal that’s typically portrayed as lumbering along on all fours and putting just one of those limbs in contact with the ground makes the animal look like it’s moving at a speed almost too fast for it to carry itself at.

Almost the exact same pose as above but with a few tweaks to make it a pinch more dynamic.

Almost the exact same pose as above but with a few tweaks to make it a pinch more dynamic.

And then some where I modified it a bit to suit the design of the character and to mix things up:

Here I just put the right front leg making contact with the ground instead of the left front.

Here I just put the right front leg making contact with the ground instead of the left front.

In this illustration I used the exact same pose as the sauropods up top, but I lifted the little paw off the ground to give this wiener dog racer a little more speed.

In this illustration I used the exact same pose as the sauropods up top, but I lifted the little paw off the ground to give this wiener dog racer a little more speed.

Lastly you can see here that once you have the pose down in your head it’s very easy to modify as needed to emphasize some aesthetic attributes you’ve given your design. In this one the longer legs wouldn’t fold up as nicely under the main part of the body, but with my understanding of the original pose I could splay the legs out easily and get a new pose the suited the design, and didn’t cost me too much extra creative energy.

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Want to get good at posing? Here’s a posing regiment you could try:

1) Take poses from comics, concept art books, life drawing, photos, and animation. I have a Pinterest page devoted just to poses I like.

2) Have a pose sketchbook and just fill it with copies and studies of the poses in your reference library. Don’t add any details like armor or hair. Just draw the basic shapes of the pose.

3) Now on your own, draw these poses you like from different points of view.

After you’ve done 50 of them you should have a solid pose library that you can refer to often. Bonus side effect: by drawing these poses you create an imprint of them in you memory. A memory that can be called up the next time you need to draw a character in a pose like that.

Abe Washington Eagle

Last week it was Independence Day here in the United States. It's probably my favorite holiday. I usually spend way to much money on fireworks and put on a show for the neighborhood kids. Which would be good enough by itself to celebrate the holiday, but the city I've been living in for the past 7 years really knows how to do the 4th of July right. There's the Freedom Run first thing in the morning with thousands of participants, a hot air balloon launch, my neighborhood has a pancake breakfast in the church parking lot, there's a giant parade, and then a huge fireworks show at the stadium with an F-22 flyover.

Oh, and my neighbor has a replica revolutionary war canon that he fires off at 6 AM to wake everyone up.

In that spirit, for the last 5 years I've done a ridiculously over-the-top illustration staring Abe Washington Eagle, a character I made up that embodies the patriotic soul of my country. Here's the drawings from the last 5 years:

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Hope your 4th was explosive!

-Jake

Attack of the Commissions!

A couple weeks ago I went to the Denver Comic Con and here is my report:

1) I did ELEVEN commissions. I love doing these at shows because:

A - I always end up drawing something, or being exposed to something I never really new that much about (i.e Modok?!)
B - I love seeing people's faces when they see their commission.
C - It's a great way to make some extra cash at the show.

Here they are:

Hellboy Mech

Hellboy Mech

MewTwo Mech

MewTwo Mech

Hyper Light Drifter

Hyper Light Drifter

Gordon Freeman

Gordon Freeman

Kraven the Hunter

Kraven the Hunter

Invincible

Invincible

Nightwing Mech

Nightwing Mech

Howl and Calcifer from Howl's Moving Castle

Howl and Calcifer from Howl's Moving Castle

The Roll Out Rangers

The Roll Out Rangers

Modok

Modok

C'Thulhu Mech

C'Thulhu Mech


2) I made about 20% less money at this show than the last time I went to Denver and I think it's because:

A - I went from selling $30 prints to small $20 prints
B - I had only one table instead of two. It seems like having two tables demands more attention and invites people to inspect your wares. Plus it displays your artwork a lot better. I have a friend that calls it the gauntlet. As people are walking by they see image after image, and if it's just one table they can easily get their attention pulled away by the next table. But two tables has a way of sucking them in by the time they get to the end of it and they have to stop and take a look.
C - Con-fatigue. I talked to a lot of other exhibitors and they said their numbers were down too. I think maybe the good people of Denver are spending less money on things they might not need, or their money is being spent somewhere else at the show. I don't know. Just a theory.


3) Recommended books

I went to an after-party for the book awards that the Denver Comic Con gave out. At the party I met a bunch of Librarians who were flown in to be judges for the award. So I asked them for book recommendations for summer reading. Here's what they said I should read:

The Best We Could Do: An Illustrated Memoir

The Tea Dragon Society

The Stranger in the Woods: The Extraordinary Story of the Last True Hermit

Daytripper

Eighty Days: Nellie Bly and Elizabeth Bisland's History-Making Race Around the World - This was the one that sounded the most interesting to me!

-Jake

The most ambitious crossover event ever?

With SkyHeart at the printers I've been thinking about doing a couple smaller comic stories before I start the second chapter of SkyHeart. One idea I had was to pair these two up. What do you think?

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My intern did an incredible job updating my website the last few weeks. There's a few pages he made devoted just to these guys:

Skull Chaser Comic

Skull Chaser Development Art

Missile Mouse Comic

Missile Mouse Development Art

I really think I should do something with Missile Mouse. I've got two more great graphic novel ideas. I just need a couple of free years to draw them. haha.

New SkyHeart Cover

I'm wrapping up the loose ends with my SkyHeart project before I send it off to the printers. This week I finished the cover!

I had already designed and illustrated a cover for the book. However, I did it BEFORE I ever drew the book. I created it for the Kickstarter to show people what the finished book might look like. I had just barely figured out the designs for most of my characters, and I hadn't finished the story yet.

After I had finished the book, I revisited the cover and realized the character designs were off, and there were elements on the cover that never ended upr in the book. I felt like the cover could do a better job at reflecting what was in the books pages. 

The original cover design was more of a mood piece than anything. It was meant to capture the feeling of what I wanted the book to be, and to try and sell that idea to potential backers. Now that the book was finished I realized I needed to redesign it. I really liked the vibe of the first cover so I pretty much stuck with the same composition and color palette.

Here's a comparison of the two:

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I think it definitely gets the designs for Wake and Mal Threck right. And I like what's going on with the tengru better in the background. Yahna's character pose better reflects her attitude in the book. And the ship at the bottom is the right color. There's some color stuff that I couldn't quite repolicate with the second one. Sometimes illustration is just alchemy and I have no idea how I get a certain effect. All in all, I'm pretty happy with the revised cover.

I'm launching a pre-order for the book on May 21. So if you want to get in on this print run be sure to pre-order then.

If you'd like to be notified when that pre-order launches, just click here to sign up for the list.

-Jake