Advice Desk
Why I made a Podcast
I've been an avid podcast listener for the last 10 years. I discovered podcasts around 2008 when I was working on my Missile Mouse graphic novel. Much of the work was tedious, often grueling.
I had a day job for an animation studio and then at nights and weekends I'd come home and work until about 1AM, alone, in the basement. I calculated that I spent about 12-14 hours per page. At 170+ pages you can start to see how much time this book took.
After the excitement of working on a graphic novel wore off (which was like 20 pages into it), one of the biggest battles was overcoming fatigue and giving myself an instant gratifying reason to sit in a cold dark leaky basement and ink a page.
What got me down there was podcasts. I knew that an exciting/interesting/engaging story was waiting for me if I sat down and got to work.
My first few podcasts that I listened to religiously were Hard Core History, Radio Lab, and Stuff You Should Know.
These podcasts saved me!
Over the years more and more podcasts became available and they niched down to pretty specific topics like comics and children's books. Pretty soon I found myself being invited to come on podcasts and talk about my work as an artist.
(Here's a few I've been on: Bancroft Brothers, All the Wonders, Art Side of Life, Your Creative Push, Dan Blank.)
But in all those years listening and participating with podcasts, what I never thought I'd do was start my own podcast.
You see, in my mind podcasts were something that (and this is going to sound stupid)...they were something that podcasters did. Somebody who has a great voice, an ability to talk interestingly about a topic, and they had the time and resources to record, edit, and publish online.
I am an illustrator. Illustrators illustrate. They don't podcast. (see, stupid. Right?)
Then this last year I was looking for podcasts specifically about illustration and all I could find were just a small handful, many of which had ended. (Bobby Chiu actually has a pretty good one, which you should listen to if you don't already).
That got the gears in my noggin rolling. I had an idea for a podcast where you get 3 illustrators (with different backgrounds and approaches to their art and careers) and you have them all discuss a single topic each episode.
Then I realized that if this was going to happen I'd have to start the podcast myself. Sometimes if you want to see a thing happen YOU have to be the one to do it.
And here I am, doing something I never thought I'd do, PODCASTING.
I'm really pumped for this new podcast. It's called:
3 Point Perspective: The Illustration Podcast
This is THE podcast about illustration: how to do it, how to make a living at it, and how to make an impact in the world with your art.
Each episode me and my two cohosts (Will terry and Lee White) tackle a subject related to illustration from 3 perspectives. Sometimes we agree, sometimes we argue, but everytime you learn something new.
All three of us are professional illustrators and for the last 25 years have worked with every major publisher and publication in the biz. We’ve published over 50 books, and have all taught illustration at different universities.
You can subscribe to it on iTunes, Google Play, or listen on the website. (Spotify coming soon)
We've already got 7 episodes in the can. The First episode dropped Monday. It's called: My Art Is Great! Why Won't Anyone Hire Me?
That episode is well stocked with actionable advice on how to get your work seen by the right people and get hired. Other episodes get into all the other nitty gritty stuff about being a professional illustrator.
I think you'll like it. Please subscribe so that you don't miss our episodes!
My hope with this podcast is to:
a) give someone a reason to get down into their leaky basement and work on that project that seems too big to ever finish.
b) give actionable advice that could point someone in the right direction with their career in illustration.
You can use the image above so that if you wanted to share it online you'd have a picture to go with you post. I'd love it if you told at least one other artist in your life about this.
All right, thanks for reading all of this. I need to get back to work on this book cover I'm finishing up.
- Jake
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Roald Dahl, Double Barrel Cannons, Yaretas, and Breaking into Comics
I like keeping my creative bank account full and fresh, so I'm always on the look out for cool/interesting/thought provoking/inspiring stuff. To keep track of it, I'm posting it here on my blog, so that a) I can access it easily, and b) so you can benefit from it too.
In that same spirit, if you run into anything you think I might like please share it with me, either in the comments or via my contact page. Thanks!
Okay, here's 5 cool things that came across my screen recently:
1) Roald Dahl’s Letter of Advice to a Young Writer.
Always interesting to see what advice successful creative people have for amateurs. Lessons learned from this brief exchange:
1 - Don't ask too much of them. You should have already studied their work, and the work that they studied to get where they are. Once you've done that, if there's any gaps in your understanding you can ask for them to fill that for you.
2 - Do your homework on the person you're contacting so you don't ask them for information that is already readily available. When you only have one shot to talk to someone you look up to you don't want to waste it on something that you already had access to.
I had no idea these things actually existed. What a brutal weapon! The ingenious part is connecting the cannon balls with a chain. Might be cool to put something like this in SkyHeart...I'm thinking on a bigger scale. Maybe the tengru use a massive version of this to level cities?
3) Yareta, the 3000 years old plant
Another thing I never knew existed! This was brought to my attention by Rebecca Dart who shared this on her twitter feed. Pretty cool to know that stuff like this grows on our planet. Might be good reference for an alien civilization. I can imagine tiny villages built on these plants, with little alien farmers harvesting them for food.
4) "I feared releasing something unimportant, so I didn’t release anything at all."
Short read about allowing your ego to get in the way of you putting something out into the world. I think they nail it. If you haven't created something and shared it with people in a long while, could this be the reason?
5) How to Work in Comics? The “Don’t Break In” Panel
I was a part of a panel at Emerald City and Comics Beat did a nice write up of it. In the panel we unpacked the idea of making comics on your own as a way to "break in" to the comic industry. Jason Brubaker, Lucy Bellwood, and I have all had success self publishing our comics. A great discussion, and really nice to hear three different perspectives on this topic.
That's it for this week. See you next time.
Jake
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You'll get updates on my projects as well as cool links to interesting and creatively inspiring stuff I encounter throughout the week.
To Art Students in Puerto Rico
I met Samuel at the CTN Animation Expo last year. He’s an animation student from Puerto Rico. Last summer Puerto Rico was hit by a massive hurricane that destroyed a lot of the infrastructure of the country and, by extension, the infrastructure of the art school Samuel attends.
I’m trying to imagine the full extent of the damage this caused. Two months after the hurricane Samuel told me that there was still no power. A trip to the school that took 45 minutes took 2 hours. Instead of washing clothes in a washing machine, clothes are washed in the river.
I’m trying to imagine finishing school under these circumstances.
Unfortunately, due to the nature of news cycles, the situation in Puerto Rico has largely gone forgotten by the world. There are problems that can’t be fixed in six months and the effects of this hurricane will be felt for years to come. This leaves the people left cleaning up the mess to feel even more isolated and marginalized.
At CTN Samuel asked me if I had any words I could send along to his fellow classmates. Anything positive that might inspire them to keep going.
At Samuel’s request I’ve written this letter to offer a message of hope in the face of such hardship:
To the art students of Puerto Rico let me first say I’ve never had to face mountains like yours, but I’ve had my own mountains that have tested me. In those times I’ve had to remind myself this:
You need to create.
Your community needs you to create.
The world needs you to create.
There’s a reason you chose art as a career path. It is in your nature to create and share. That’s because you have stories, images, characters, and experiences inside of you that need to get out. Leaving those things to wither and die inside of you is not an option. The act of creation is also an act of healing. It requires your mind, your emotion, and your body to make something. Engaging all of those at once provides an outlet for your frustrations, but also elevates you out of your situation for a moment, and shows how things can be. For your own well being you need to create.
As your country rebuilds it needs healthy communities who live and work together peacefully. Your art can be a part of this by showing your community an ideal by which it can strive for. Your art can be the language in which your community uses to understand each other. As your community comes together there are experiences it might not necessarily fully understand or know how to express. You art can help share thoughts, ideas and a vision of your community that may not be able to be articulated any other way. In order to thrive your community needs you to create.
Lastly, artists are on the frontline of culture. They give us tools to understand our past, what we are dealing with now, and most importantly how things can be. Throughout history the world has been changed forever by small groups of artists who dared to create in the face of uncertainty and instability.
Think of Picasso’s Guernica which brought the horrors of the Spanish Civil War to the attention of the world. Or the impressionists which showed us that art shouldn’t just be a representation of what we see, but also of what we feel. Or Disney’s Snow White which showed that animation wasn’t just for gags and laughs, but could be used to tell meaningful, emotionally impactful stories. Your art could be just as provocative. What you create in this situation could just be what the world needs to see right now. The world needs you to create.
Now, telling someone to create, and actually creating are two different things. I understand that making a work of art falls to the bottom of the list of priorities when most of your energy is finding a way to feed yourself that day. Don’t let that stop you from doing these two small things:
Make something every day.
Be 1% better than you were yesterday.
It might be one drawing on one page in your sketchbook. Or a scribble on a napkin. Or a journal entry. Or a quick sketch you made on the bus. Whatever it is, make/draw/write something every day.
It might be that today you spent one more minute creating than you did yesterday. Or you started a second drawing and the day before you only did one. It might be that instead of having a moment of feeling sorry for yourself you took one moment to feel gratitude toward some thing. Whatever you’re doing, try to just be one percent better today than you were yesterday.
Both of these compound. They are small, but after weeks and months of doing these seemingly insignificant things you will see change happen. Something bigger will start to come from your small, consistent acts of creativity and self improvement.
First you will see change in yourself.
Then you’ll see it in others around you.
One day the effect will be noticeable in your community.
In time, it will be felt around the world.
And that’s something you, your community, and the world need right now.
-Jake
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10,000 Minutes
Been thinking about the 10,000 hour rule.
Malcolm Gladwell popularized it in his 2008 book Outliers. Based on studies of elite performers in a spectrum of disciplines Gladwell proposed that people aren't born geniuses, but arrive there through hours upon hours of practice and work.
He contends that “ten thousand hours is the magic number of greatness." He backs that up by giving examples of greatness, and how Bill Gates, Mozart, and the Beatles achieved mastery by combining their nascent talent with 10,000 hours of practice.
Whether you're learning to code, play piano, illustrate, or wrangle dinosaurs, Gladwell says it'll take 10,000 hours of practice to master it.
10,000 hours of hard learning is daunting. It can be insurmountable for anyone over 40, and it is crippling to a teen. How can you live a balanced life when 5 hours of free time a day for 8-9 years is spent holed up in your room practicing?
Here’s a question: Maybe you don’t need to be a master in order to be successful?
Sometimes to be successful at something you just need to be above average. Maybe even just 1% better than the next guy. Mastery can come later if you want it. In fact, I think if you spend 10 years practicing at an above average level, mastery will be a nice side effect.
Let mastery happen on its own schedule, In the meantime just strive for being above average.
To get to above average you’ll need a lot less time than 10,000 hours. How about we see what you can learn in 10,000 minutes?
10,000 minutes as about 167 hours. If you attack this full time, and spend 8 hours a day, for 5 days a week, you’ll get your 10,000 minutes in a MONTH. I don’t think that’s healthy. Do not try it.
Let’s look at something a little more doable: 2 hours every week day (weekends off) gets you your 10,000 minutes in just 3 months.
That’s way more manageable. You can still have a life while doing this. Which is important for having a well stocked creative bank account.
But not all hours drawing are created equal. Just drawing for fun 2 hours a day isn’t going to get you to above average. You need to make those hours really count.
In order to make this the most effective use of your hours here’s FOUR things you need to do.
1) Define the micro skills
Being a great artist means mastering 40+ different micro-skills. These small skills are stacked on top of each other and make it look like the master artist doing magic, when really she is just doing 40+ small things all at the same time.
Some of these skills are:
Line weight
Tone
Proportion
Silhouette
Light
Shadow
Design
Concept
Form
Composition
Color
Value
That’s a good list to start with. If you want to know more, study up on some of your favorite artists. Perhaps ask them what skills they think are most important, then add those to your list of micro skills.
2) Deliberate Practice
Now that you’ve got the list of micro-skills you need to learn set out to learn each one individually. You do this through deliberate practice.
Deliberate practice is seen as one of the most effective ways to learn because it’s about narrowing in on specific sub skills and mastering those first.
For example, line weight is the first on the list there. What you might do is print out a line drawing that someone has already done, then you’ll trace over that drawing trying to copy the line weight exactly. Repeat this as many times as it takes so that you learn when to do thick heavy lines and when to do thin light lines.
Once you’ve gotten good at that, do the same with tone. Copy drawings that are excellent examples of tonal structure. And try to match that with your drawing.
Repeat this for all the micro-skills one-by-one.
Note: this is hard. Professionals who practice this way state that they can only concentrate for, at most, 4 hours every day on learning one specific micro-skill.
So don’t get frustrated if you can only do this for 30 minutes at a time at first.
3) Establish a feedback loop
One of the best ways to spot your problem areas and identify ways to improve is by creating a feedback loop for yourself. For some skills you’ll be able to track your performance by yourself. Just by comparing your line weight to the line weight of the drawing your learning from you should be able to see where you nailed it and where you need improvement.
But some skills are a little more subjective, or you haven’t learned enough yet to know what’s working and what isn’t in your studies. For that you’ll need to either find a mentor or find a community to show your work to. A place like the SVSlearn.com forums is a great place to share your progress and get feedback.
Showing a teacher or a professional is also a great way to get feedback. Many online schools offer access to their teachers in live classes. Schoolism, CGMA, and SVSlearn.com all have great options.
4) The 1% Rule
Just try to be one percent better today than you were yesterday. I learned about this from James Altucher who writes about this here.
Do this and you’ll see your expertise compound. Don’t worry about making giant strides every day. Just look at yesterday’s work and try to make it one percent better than it was yesterday.
Do this for 167 days and that 1% becomes… 167% better? I don’t know exactly. I’m not very good at percentages, but you get the point.
Get Started!
So that’s it, forget the 10,000 hour rule and see what you can accomplish in 10,000 minutes.
I’ve seen massive gains in my abilities by doing these four things. Check your own learning regiment and see if introducing micro-skill tracking, deliberate practice, feedback loops, and the 1% rule make any difference in the next 3 months.
I’d love to know how it goes for you.
Also, let me know what other learning techniques you do that have proven super effective. I’d love to try and apply those to my learning as well.
Thanks,
Jake
If you like the kind of stuff I talk about here showing up in your inbox, maybe join my mailing list?
You'll get updates on my projects as well as cool links to interesting and creatively inspiring stuff I encounter throughout the week.
Why Do You Create?
I was asked this question on the SVS forums several months ago and it has stuck with me. I think about this a lot.
Before I start unpacking this, there’s another (maybe even more important?) question:
Why does knowing why you create even matter?
You need to figure this out because knowing why you create informs everything you do as a creator.
Knowing why you create helps you stave off feelings of inadequacy, frustration, and imposter syndrome that often come with putting your creative self out there for people to see, judge, and respond to.
Knowing why you create motivates you to improve your craft, and sets a foundation for you to build a career on.
Knowing why you create gives purpose to your art, and by extension, to you.
Knowing why you create is key to being a happy, satisfied, and more creative person.
I think there’s three reasons to create. There might be more. If you can think of others, please share in the comments.
A particular act of creation can satisfy one of these reasons, or all of them. I also think that all of these reasons are the right reasons. And you shouldn’t feel bad for being predisposed to one over the other.
But I think these three just about cover everything.
So, why does a person create?
Reason 1: Personal Fulfillment
This is the most basic and primal reason for creating. This is why little children pick up crayons and fill sheets of construction paper with colors. This reason satisfies one of our most innate desires: to turn raw materials into something organized; to turn imagination into reality.
I had a knack for drawing early on...but I admit, when I look at my early drawings they look no more special than any other kid who liked to draw. However, I got a lot of positive reinforcement from my parents and classmates, and that gave me confidence to to improve.
I remember getting a rush when I would create things, sometimes with my art, sometimes with LEGO, sometimes it was just combining my toys into new creations. I loved putting something that had my creative fingerprint on it out into the world. I began to crave that feeling and I found myself in what I call my “creative rush” cycle:
- step one: put myself in a position to get the creative rush
- step two: feed off the rush creating something as awesome as I could create
- step three: get positive feedback and reinforcement from parents, teachers, and peers on the thing I created
At every step I was feeling good things, and that's why I did what I did, to feel good. To keep those feelings coming I kept repeating the cycle.
What happens when you do something a lot, over and over and over again? You get good at it.
By the time I was in high school I was the best artist at the school. I was known as the kid who was good at drawing and was sought out to draw things for people. I designed a bunch of t-shirts, I was president of the Art Club (and we went on to win club of the year that year). I won the artist of the year award my senior year. Drawing and art was a central part of my identity.
It is this very personal reaction to creation that I think drives many people to pick up a pen and make something that wasn’t there before.
Reason 2: Reciprocation
This is creating as an act of mutual giving and receiving. You create to receive something beneficial in return. Sometimes this is a job or contract work that you’re financially compensated for. Sometimes it’s not for money, but for exposure. Sometimes it’s to build out your portfolio, or to learn how to do something better. In the end, your act of creation facilitated the means to receiving something that benefited you.
When it was time for me to go get a job and make something of myself I realized I wasn't qualified, nor interested in doing anything that wasn't creative. In my early 20's I found myself working for an animation studio, getting married, and having a kid all in the space of 3-4 years
Now my reasons for creating meant doing the thing I was good at to get a steady paycheck. Personal satisfaction would have to take a back seat. For about 12 years I grinded at different studios working on projects that I was sort of interested in (I wasn't super excited designing foliage for background environments in talking animal movies full of fart jokes). But I was getting better at my craft and supporting a family.
I was creating to support a family and a lifestyle, but I still craved the rush from reason 1, so I did a lot of personal side projects that allowed me to go through my “creative rush” cycle. I posted on forums, then blogs, then social media, then got work published. I got the rush of creating things I thought were awesome. These were things that I wanted to create AND got a lot of positive reinforcement from my peers.
Reciprocation is the reason so many things you love were put in the world. Harry Potter, Star Wars, and Spider-man all exist because people had rent due at the end of the month.
Reason 3: Societal Enrichment
This reason for creating is based on a selfless need to put something good into the world. This could be because the creator feels indebted and wants to pay back the community. Or a creator sees a need and tries to fill it with something only they can create.
If you’re a storyteller, you hope that your stories strike a chord with an audience, and that the audience is changed by your creation. An artist hopes that her art adds to the conversation that society is continually having about how we should behave and think. The teacher is motivated by his student’s success in their application of his teachings.
While the rush and the financial support are still a part of what I do, I’m finding myself more and more motivated to share what I do with others as a way to improve their life on some level. That’s why I like teaching, I like making youtube videos that unpack issues/problems facing creative people. I like drawing things that have a story to them; they aren’t just pretty pictures, but hopefully they make someone stop and take someone to a place in their imagination.
If I have a mission now, it’s to help elevate people’s ability to create good things. I want people to have that awesome feeling you get when you make something, I want them to get positive feedback from peers, and I would love it if they could someday turn it into a career or a way to supplement their income.
Whether it’s the impetus or a side-effect of a creative work, societal enrichment is a beautiful reason to create.
As I look at these reasons through the lense of my own creative life it’s interesting to see what was driving my decisions at different times of my life.
At first I was drawing because I wanted to do what was good for me.
Then that turned into drawing because it was a means to do what was good for those I was immediately responsible for.
Then that turned into drawing because I want to do what is good for the larger community.
Creations that have the biggest impact in the world satisfy these three reasons. They fulfill your needs, they fulfill the needs of your responsibilities, and they fulfill the needs of the community.
That said, not everyone sets out to impact the world with their art, and that’s perfectly fine.
If a drawing puts a smile on your face, that’s reason enough.
-Jake
Why You Need To Finish Your Project
This is a stack of 126 hand drawn comic pages. I started drawing this in 2016 and it's taken me two years to finish it.
In that time I've had a lot of serious doubts about the story, my strengths as a character artist, and my ability to write good dialogue. It's been nearly debilitating at times. I've read so many amazing graphic novels that I sometimes wonder, "who am I to contribute anything to this medium?" A few times I've had to pause production, take a step back, and think about it before cautiously resuming work on it again.
For years my main hang-up with drawing SkyHeart was that I wasn't a good enough artist to draw human characters, I wasn't good enough to tell the story, and my dialogue writing was stiff. So I kept putting off this dream project until I got better at my craft. I think that's a fair approach: get good at something by practicing on a smaller scale before taking on something BIG.
But when is a creator ever good enough? When you compare yourself to your influences and idols, you always come up short. At some point you just have to start your big project, realizing that if your idol waited until they felt like they were good enough, they would've never started either.
But starting a project and finishing a project are two different things. Just because I made the resolve to start didn't mean I had overcome my self doubt.
Self doubt can wreak havoc on a project. Concerns about one's abilities are legitimate, but it shouldn't stop a project from happening. What's amazing to me is that as I flip through my SkyHeart pages I see a rad story unfolding, I see an artist gaining confidence in his character drawings, and I see dialogue flowing more naturally.
All of that came about because I pushed through and kept working on it. I'm a firm believer that you learn more from doing X than from studying X. However, when you're lost in the weeds of a project it's hard to remember that. I clearly forgot about that during the duration of this graphic novel.
I'm posting this here to remind me that regardless of how I feel about the quality of the my work on a project, halting it until I get better at the craft is not the answer.
Roman Emperor and part-time philosopher, Marcus Aurelius wrote on this. He said:
"The impediment to action advances action. What stands in the way becomes the way."
In my case, my abilities were my impediment to finishing SkyHeart. They were a roadblock standing in my way of finishing this book. Ironically, finishing the book was the only way to remove that roadblock.
In short, getting better at the craft happens only by working on and finishing things.
That's the outlook that sees me through the next 126 pages.
-Jake